SomeRandomHEFan wrote:How did I miss this? This is very interesting to hear.
BACKYARD BASEBALL SCUMMVM CODE
Of course, if the reason is because Rebellion changed their minds and withdrew their permission to use the original source code for reference, it's hopeless. I don't know why the ScummVM team stopped working on the game out of the blue, but it may be worth asking them about it. There was also an attempt to get its online features working during a Google Summer of Code, but it ended in failure. A few years ago, they'd received the game's source code from Rebellion for the purpose of implementing it, but after making lots of progress for a while, work on it just completely halted without explanation. WindowsTV, if you're serious about wanting to get Moonbase Commander's online mode working again (and you have the necessary skills to do it), you might want to get in touch with the ScummVM team. ScummVM's support for most HE games is good, but it still has some issues that nobody seems interested in fixing. I take it there's no chance it can be made to work with the original SPUTM interpreters? I prefer using those, especially for the Backyard Sports games. How did I miss this? This is very interesting to hear. Last edited by LittleToonCat on Tue 5:10 am edited 1 time in total (Reason for editing : Added Backyard Football gameplay footage)
BACKYARD BASEBALL SCUMMVM FREE
If you have any questions, feel free to ask. I plan to release this build (alongside with source code because GPLv2 license) and open up the server to everyone once I get the other features working and stable enough. Picking the kids would defiantly take forever. The reason I went to the Prince Rupert neighborhood in Baseball is because that area has a special rule of automatically picking out rosters at random. The netcode is surprisingly good in this version for a game that's released in 2000.
None of the game data files have been modified. Worth mentioning that this is the retail version of the game. I have to figure out how the news, polls, locating other users and some other things works, also there are some bugs that I still need to investigate, but I'm sharing this now because it does the most important stuff, match up and play games between players. What you are seeing is a modified ScummVM build with my own (with some borrowed) code which connects to my server (running in Node.js) which handles the login, sending challenges to other players, and routes the information between the two clients (No peer-to-peer connection has been established), and games are indeed playable to the finish.